Economy — Wiki
Tokens: how you earn them and what they buy.
Every player has their own wallet of tokens. You spend them in the buy phase at the start of each round. Teammates can give each other tokens from the buy menu: Donate, or Ask Donation to ask for some.
Earning tokens
| Tokens | |
|---|---|
| At the start of each half | 1 |
| A kill, of any kind: knife, headshot, grenade, through a wall | +1 |
| Planting the bomb | +1 |
| Defusing the bomb | +1 |
| Your team wins the round: everyone on it | +3 |
| Your team loses the round | +2 for the first loss in a row, +3 for the second, +4 for the third and every one after |
A wallet holds at most 14 tokens. Dead players drop no tokens.
The last round before a side swap pays nothing: no round-win tokens and no loss bonus. The swap also resets both teams' loss streaks.
Buying
Only in the buy phase, the 18 seconds before each round. Never in the knife round, and never once the round is live.
You're held at your spawn while you buy. You can look around, crouch, lean, switch weapons and jump on the spot, but not walk, shoot, aim, reload or throw until the round goes live.
The server checks every purchase against its own prices and your wallet.
You can't buy a gun you already carry. A new primary replaces yours, and the old one is gone: it isn't dropped and isn't refunded. There's no selling.
Grenades: one frag and one smoke, each only while you have none.
Each gun you buy respawns you on the same spot with your new loadout.
Donations
Give a teammate a token with Donate: one token a click, as long as you have one and their wallet isn't full. Ask Donation tells your team in chat, once a round.
What you start a round with
If you survived: the same primary, pistol and unthrown grenades, with full ammo.
If you died: the free SMG, your pistol and the knife, and no grenades.
At round 1, halftime and the start of each overtime half everyone starts again with the defaults and no grenades. Wallets go to 1 at round 1 and halftime, and to a full 14 for each overtime half.
Up to 10 dropped guns and 10 grenades stay on the ground; past that, they start to disappear.
Prices
Allies (US)
| Weapon | Type | Tokens |
|---|---|---|
| M1911 | Pistol | always carried |
| Grease Gun | SMG | free |
| M1 Carbine | Semi-automatic rifle | 1 |
| Trench Gun | Shotgun | 2 |
| BAR | Automatic rifle | 3 |
| Thompson | SMG | 3 |
| M1 Garand | Semi-automatic rifle | 4 |
| Springfield | Sniper rifle | 6 |
Axis (Germany)
| Weapon | Type | Tokens |
|---|---|---|
| Luger | Pistol | always carried |
| MP 28 | SMG | free |
| Gewehr 43 | Semi-automatic rifle | 1 |
| Trench Gun | Shotgun | 2 |
| MP 40 | SMG | 3 |
| STG 44 | Automatic rifle | 4 |
| Kar 98k | Bolt-action rifle | 6 |
| Kar 98k Sniper | Sniper rifle | 7 |
Grenades
| Tokens | Carry | |
|---|---|---|
| Frag grenade | 2 | 1 |
| Smoke grenade | 1 | 1 |
With the 1 token you start a half with, you can buy the M1 Carbine (Allies) or the Gewehr 43 (Axis), or a smoke, or save it.
Plan your next round
What you'll have at the start of the next round: put in what you have left after buying, your kills, a plant or a defuse, whether your team won, and how many rounds it had lost in a row before this one.