Rounds and the bomb — Wiki
The round layout, how each side wins a round, and planting and defusing the bomb.
A round
Buy phase, 18 seconds. Buy weapons and grenades with your tokens (see Economy). You're held at your spawn: you can look around, crouch and switch weapons, but not walk or shoot until the round goes live.
The round, 1:45. The Allies attack the two bomb sites, and the Axis defend them.
8 seconds between rounds.
How a round is won
| The attackers (Allies) win by | The defenders (Axis) win by |
|---|---|
| killing all five defenders | killing all five attackers before the bomb is planted |
| making the bomb explode | defusing the bomb |
| the clock running out with no bomb planted |
Once the bomb is planted, the clock stops mattering, and killing the last attacker doesn't end the round: the defenders still have to defuse. A defuse wins the round at once, even with attackers still alive.
The bomb
Each round the bomb starts at the attackers' spawn. Any attacker can pick it up from within 2 m.
The carrier can drop it, and it drops where the carrier dies. Any attacker can pick it up again; whoever dropped it has to wait 2 seconds.
A bomb that falls out of the map is put back.
Planting
Planting takes 5 seconds, inside one of the two bomb sites, A or B. The map pages show where they are and how big.
You need the bomb on you, and your feet on the ground: you can't plant in the air.
Once planted, the bomb explodes after 45 seconds, unless it's defused.
Defusing
Defusing takes 7.5 seconds, from within 1.25 m of the bomb (and 1.56 m above or below it), with your feet on the ground.
Only one defender can defuse at a time.
Planting and defusing
Hold the use key the whole time. Let go and the progress is lost: the next try starts from zero.
You can only start once the round is live, not in the buy phase.
You can't move while you plant or defuse, though you can still look around.
Getting shot doesn't stop you. Only dying, letting go, leaving the area or the round ending does.
Nobody playing sees how far along an enemy's plant or defuse is.
After the plant
The planted site's marker turns to "armed" for everyone, on screen and on the minimap, and the other site's marker disappears.
The bomb ticks for everyone nearby, a sound from the bomb itself.
The timer on your screen counts the 45 seconds down, with a tick each of the last 5 seconds.
The explosion
The explosion kills anyone within 11.5 m, and hurts anyone out to 15.5 m.
Walls don't protect you from it.
The planter gets the kills, and the Blowout medal.
Picking up weapons
You pick up a weapon with the use key. You can't while you're planting or defusing, or where you could plant or defuse, so the use key always goes to the bomb first.