M1 Carbine — Wiki
Semi-automatic rifle for the Allies (US), 1 token.

"The M1A1 Carbine is a semi automatic carbine that is most effective at medium to long ranges." (the game's own description)
| Side | Allies (US) |
| Price | 1 token |
| Fire | semi-automatic, 500 rounds a minute |
| Damage | 40 up to 7 m, 33 from 15 m per body hit |
| Headshot | ×4 (160 up close) |
| Neck | ×2 (80 up close) |
| Arms and legs | torso, arms and legs ×1 |
| Magazine | 15 (60 in all) |
| Reload | 2.8 s; the rounds count after 1.5 s (1.1 s when empty) |
| Recoil | 0.9–1.3° up a shot |
| Accuracy | aimed: the first shot exact, then within 0.5°; from the hip 4–9° standing, 3.5–8° crouched |
| Aim in / out | 0.2 s / 0.3 s |
| Draw / put away | 0.53 s / 0.33 s |
| Move speed | 4.92 m/s walking, 4.08 m/s aiming, 7.12 m/s sprinting |
| Through walls | keeps 90% / 50% / 10% (thin / normal / thick) |
| Collateral | no |
What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.
Damage
| Distance | Body | Neck | Head | Shots to kill (body / head) | Time to kill, body |
|---|---|---|---|---|---|
| 0 m | 40 | 80 | 160 | 3 / 1 | 0.24 s |
| 5 m | 40 | 80 | 160 | 3 / 1 | 0.24 s |
| 7 m | 40 | 80 | 160 | 3 / 1 | 0.24 s |
| 10 m | 37.4 | 74.8 | 149.5 | 3 / 1 | 0.24 s |
| 15 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 20 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 25 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 30 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 35 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 40 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 50 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
| 60 m | 33 | 66 | 132 | 4 / 1 | 0.36 s |
Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.
Where it hurts
Every gun's numbers for each part of the body are on Hitboxes.
Recoil
Each shot kicks your aim up 0.9–1.3° and up to 0.3° to either side, and it's back where it was 0.15 s later. Fire as fast as the gun allows and the aim climbs: 15 shots in a row end 6° higher.
Aiming and moving
| Zoom when aimed | 60° at FOV 90, a ×1.73 zoom. It scales with your FOV setting, so the zoom changes little: ×1.6 at FOV 65, ×1.86 at 105 |
| When you're shot | your aim flinches about 0.5° per 10 damage |
| Sideways kick | 0.025 to 0.1° a shot, at random |
| Moving, from the hip | the spread opens to its widest in 0.28 s while you move, and closes in 0.18 s once you stop |
| In the air, aimed | no extra spread once fully aimed |
Fully aimed and on the ground, moving costs no accuracy. See Health and movement.
Skins
14 skins (and the default look), all in the Armory, where you can inspect each one in 3D.