Springfield — Wiki

Sniper rifle for the Allies (US), 6 tokens.

Springfield

"The Springfield is a bolt-action sniper rifle that is most deadly at long ranges due to its powerful one shot one kill potential." (the game's own description)

SideAllies (US)
Price6 tokens
Firebolt-action, 50 rounds a minute
Damage120 at every distance per body hit
Headshot×2 (240 up close)
Neck×1.5 (180 up close)
Arms and legsforearms, hands, thighs, lower legs and feet ×0.7; chest, stomach and upper arms ×1
Magazine5 (55 in all)
Reloadone round at a time: the first in after 1.33 s, then one every 0.63 s (4.5 s for a full 5 from empty)
Boltstarts 0.2 s after the shot and takes 1 s: the next shot 1.2 s after the last at the soonest; it takes you out of aim
Recoil3–4.3° up a shot
Accuracyaimed: the first shot exact, and every shot after it; from the hip 7–16° standing, 6–15° crouched
Aim in / out0.32 s / 0.3 s
Draw / put away0.93 s / 0.23 s
Move speed4.83 m/s walking, 2.09 m/s aiming, 7.12 m/s sprinting
Through wallskeeps 95% / 92% / 75% (thin / normal / thick)
Collateralyes: one bullet can hit several players

What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.

Damage

Springfield damage by distance

DistanceBodyNeckHeadForearms, hands and legsShots to kill (body / head / limbs)Time to kill, body
0 m120180240841 / 1 / 2one shot
5 m120180240841 / 1 / 2one shot
7 m120180240841 / 1 / 2one shot
10 m120180240841 / 1 / 2one shot
15 m120180240841 / 1 / 2one shot
20 m120180240841 / 1 / 2one shot
25 m120180240841 / 1 / 2one shot
30 m120180240841 / 1 / 2one shot
35 m120180240841 / 1 / 2one shot
40 m120180240841 / 1 / 2one shot
50 m120180240841 / 1 / 2one shot
60 m120180240841 / 1 / 2one shot

Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.

Where it hurts

Springfield hitboxes

Every gun's numbers for each part of the body are on Hitboxes.

Recoil

Each shot kicks your aim up 3–4.3° and up to 3.9° to either side, and it's back where it was 0.3 s later. That's well before the next round is ready.

Aiming and moving

Zoom when aimedfixed at 23° whatever your FOV setting, so the zoom grows with it: ×3.13 at FOV 65, ×4.92 at 90, ×6.41 at 105
When you're shotyour aim flinches about 1.25° per 10 damage: 2.5 times the usual, holding this gun
Sideways kicknone
Moving, from the hipthe spread opens to its widest in 0.38 s while you move, and closes in 0.14 s once you stop
In the air, aimedno extra spread once fully aimed

Fully aimed and on the ground, moving costs no accuracy. See Health and movement.

Skins

13 skins (and the default look), all in the Armory, where you can inspect each one in 3D.