MP 40 — Wiki
SMG for the Axis (Germany), 3 tokens.

"The MP40 is a powerful submachine gun that is perfect for close quarters combat. It is most effective in the hands of fast and unpredictable players." (the game's own description)
| Side | Axis (Germany) |
| Price | 3 tokens |
| Fire | automatic, 667 rounds a minute |
| Damage | 35 up to 20 m, 12 from 30.7 m per body hit |
| Headshot | ×1.8 (63 up close) |
| Neck | ×1.4 (49 up close) |
| Arms and legs | torso, arms and legs ×1 |
| Magazine | 32 (192 in all) |
| Reload | 2.47 s (3.23 s when empty); the rounds count after 1.95 s |
| Recoil | climbs 26.7° over a magazine, about 0.86° a bullet |
| Accuracy | aimed: the first shot exact, then within 0.5°; from the hip 3–6° standing, 2.36–5° crouched |
| Aim in / out | 0.16 s / 0.2 s |
| Draw / put away | 0.6 s / 0.27 s |
| Move speed | 4.99 m/s walking, 4.08 m/s aiming, 7.12 m/s sprinting |
| Through walls | keeps 95% / 77% / 30% (thin / normal / thick) |
| Collateral | no |
What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.
Damage
| Distance | Body | Neck | Head | Shots to kill (body / head) | Time to kill, body |
|---|---|---|---|---|---|
| 0 m | 35 | 49 | 63 | 3 / 2 | 0.18 s |
| 5 m | 35 | 49 | 63 | 3 / 2 | 0.18 s |
| 7 m | 35 | 49 | 63 | 3 / 2 | 0.18 s |
| 10 m | 35 | 49 | 63 | 3 / 2 | 0.18 s |
| 15 m | 35 | 49 | 63 | 3 / 2 | 0.18 s |
| 20 m | 35 | 49 | 63 | 3 / 2 | 0.18 s |
| 25 m | 24.3 | 34 | 43.7 | 5 / 3 | 0.36 s |
| 30 m | 13.5 | 19 | 24.4 | 8 / 5 | 0.63 s |
| 35 m | 12 | 16.8 | 21.6 | 9 / 5 | 0.72 s |
| 40 m | 12 | 16.8 | 21.6 | 9 / 5 | 0.72 s |
| 50 m | 12 | 16.8 | 21.6 | 9 / 5 | 0.72 s |
| 60 m | 12 | 16.8 | 21.6 | 9 / 5 | 0.72 s |
Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.
Where it hurts
Every gun's numbers for each part of the body are on Hitboxes.
Recoil
Hold the trigger without touching the mouse and a full magazine climbs 26.7°, about 0.86° a bullet, while it moves less than 0.8° sideways. Pull down to stay on target. The pattern is the same every spray, and it starts again from the first bullet once you stop firing for a quarter of a second. After the last shot your aim comes back to where it started in 0.75 s.
Aiming and moving
| Zoom when aimed | 65° at FOV 90, a ×1.57 zoom. It scales with your FOV setting, so the zoom changes little: ×1.47 at FOV 65, ×1.67 at 105 |
| When you're shot | your aim flinches about 0.5° per 10 damage |
| Sideways kick | 0.025 to 0.1° a shot, at random |
| Moving, from the hip | the spread opens to its widest in 0.25 s while you move, and closes in 0.11 s once you stop |
| In the air, aimed | up to 1.63° of spread, gone 0.3 s after you start aiming |
Fully aimed and on the ground, moving costs no accuracy. See Health and movement.
Skins
17 skins (and the default look), all in the Armory, where you can inspect each one in 3D.