Kar 98k — Wiki

Bolt-action rifle for the Axis (Germany), 6 tokens.

Kar 98k

"A standard issue bolt-action rifle, the Kar98k is a powerful one shot rifle that rewards you for having good positioning and skillful aim." (the game's own description)

SideAxis (Germany)
Price6 tokens
Firebolt-action, 50 rounds a minute
Damage120 at every distance per body hit
Headshot×2 (240 up close)
Neck×1.5 (180 up close)
Arms and legsforearms, hands, thighs, lower legs and feet ×0.7; chest, stomach and upper arms ×1
Magazine5 (55 in all)
Reload2.47 s; the rounds count after 1.4 s
Boltstarts 0.2 s after the shot and takes 1.2 s: the next shot 1.2 s after the last at the soonest; it takes you out of aim, back in after 1 s
Recoil3.2–4.5° up a shot
Accuracyaimed: the first shot exact, then within 0.25°; from the hip 3–12° standing, 2.5–11° crouched
Aim in / out0.35 s / 0.3 s
Draw / put away0.93 s / 0.33 s
Move speed4.83 m/s walking, 2.47 m/s aiming, 7.12 m/s sprinting
Through wallskeeps 95% / 84% / 40% (thin / normal / thick)
Collateralyes: one bullet can hit several players

What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.

Damage

Kar 98k damage by distance

DistanceBodyNeckHeadForearms, hands and legsShots to kill (body / head / limbs)Time to kill, body
0 m120180240841 / 1 / 2one shot
5 m120180240841 / 1 / 2one shot
7 m120180240841 / 1 / 2one shot
10 m120180240841 / 1 / 2one shot
15 m120180240841 / 1 / 2one shot
20 m120180240841 / 1 / 2one shot
25 m120180240841 / 1 / 2one shot
30 m120180240841 / 1 / 2one shot
35 m120180240841 / 1 / 2one shot
40 m120180240841 / 1 / 2one shot
50 m120180240841 / 1 / 2one shot
60 m120180240841 / 1 / 2one shot

Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.

Where it hurts

Kar 98k hitboxes

Every gun's numbers for each part of the body are on Hitboxes.

Recoil

Each shot kicks your aim up 3.2–4.5° and up to 0.6° to the left, and it's back where it was 0.36 s later. That's well before the next round is ready.

Aiming and moving

Zoom when aimed52° at FOV 90, a ×2.05 zoom. It scales with your FOV setting, so the zoom changes little: ×1.87 at FOV 65, ×2.23 at 105
When you're shotyour aim flinches about 1° per 10 damage: 2 times the usual, holding this gun
Sideways kick0.1° a shot
Moving, from the hipthe spread opens to its widest in 0.32 s while you move, and closes in 0.2 s once you stop
In the air, aimedno extra spread once fully aimed

Fully aimed and on the ground, moving costs no accuracy. See Health and movement.

Skins

17 skins (and the default look), all in the Armory, where you can inspect each one in 3D.