Kar 98k — Wiki
Bolt-action rifle for the Axis (Germany), 6 tokens.

"A standard issue bolt-action rifle, the Kar98k is a powerful one shot rifle that rewards you for having good positioning and skillful aim." (the game's own description)
| Side | Axis (Germany) |
| Price | 6 tokens |
| Fire | bolt-action, 50 rounds a minute |
| Damage | 120 at every distance per body hit |
| Headshot | ×2 (240 up close) |
| Neck | ×1.5 (180 up close) |
| Arms and legs | forearms, hands, thighs, lower legs and feet ×0.7; chest, stomach and upper arms ×1 |
| Magazine | 5 (55 in all) |
| Reload | 2.47 s; the rounds count after 1.4 s |
| Bolt | starts 0.2 s after the shot and takes 1.2 s: the next shot 1.2 s after the last at the soonest; it takes you out of aim, back in after 1 s |
| Recoil | 3.2–4.5° up a shot |
| Accuracy | aimed: the first shot exact, then within 0.25°; from the hip 3–12° standing, 2.5–11° crouched |
| Aim in / out | 0.35 s / 0.3 s |
| Draw / put away | 0.93 s / 0.33 s |
| Move speed | 4.83 m/s walking, 2.47 m/s aiming, 7.12 m/s sprinting |
| Through walls | keeps 95% / 84% / 40% (thin / normal / thick) |
| Collateral | yes: one bullet can hit several players |
What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.
Damage
| Distance | Body | Neck | Head | Forearms, hands and legs | Shots to kill (body / head / limbs) | Time to kill, body |
|---|---|---|---|---|---|---|
| 0 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 5 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 7 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 10 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 15 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 20 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 25 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 30 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 35 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 40 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 50 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
| 60 m | 120 | 180 | 240 | 84 | 1 / 1 / 2 | one shot |
Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.
Where it hurts
Every gun's numbers for each part of the body are on Hitboxes.
Recoil
Each shot kicks your aim up 3.2–4.5° and up to 0.6° to the left, and it's back where it was 0.36 s later. That's well before the next round is ready.
Aiming and moving
| Zoom when aimed | 52° at FOV 90, a ×2.05 zoom. It scales with your FOV setting, so the zoom changes little: ×1.87 at FOV 65, ×2.23 at 105 |
| When you're shot | your aim flinches about 1° per 10 damage: 2 times the usual, holding this gun |
| Sideways kick | 0.1° a shot |
| Moving, from the hip | the spread opens to its widest in 0.32 s while you move, and closes in 0.2 s once you stop |
| In the air, aimed | no extra spread once fully aimed |
Fully aimed and on the ground, moving costs no accuracy. See Health and movement.
Skins
17 skins (and the default look), all in the Armory, where you can inspect each one in 3D.