Trench Gun — Wiki
Shotgun for the Allies (US) and Axis (Germany), 2 tokens.

"The Trenchgun is a powerful close quarters weapon that has the ability to clear sites with fast and explosive plays." (the game's own description)
| Side | Allies (US) and Axis (Germany) |
| Price | 2 tokens |
| Fire | pump, 60 rounds a minute |
| Damage | 34 a pellet up to 5.1 m, 6 from 10.2 m, nothing past 15.4 m; 10 pellets a shot |
| Headshot | ×1.5 (51 up close) |
| Neck | ×1.5 (51 up close) |
| Arms and legs | torso, arms and legs ×1 |
| Magazine | 6 (55 in all) |
| Reload | one round at a time: the first in after 1.17 s, then one every 0.67 s (5.22 s for a full 6 from empty) |
| Pump | starts 0.3 s after the shot and takes 0.7 s: the next shot 1 s after the last at the soonest |
| Recoil | 9.5° up a shot |
| Accuracy | aimed: the first shot exact, then within 3°; from the hip 4.4–6° standing, 4.4–5.6° crouched |
| Aim in / out | 0.3 s / 0.3 s |
| Draw / put away | 0.65 s / 0.33 s |
| Move speed | 4.99 m/s walking, 4.08 m/s aiming, 7.12 m/s sprinting |
| Through walls | no: each pellet stops at the first surface it touches |
| Collateral | no |
What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.
Damage
| Distance | A pellet | A pellet in the head | All 10 pellets | Pellets to kill |
|---|---|---|---|---|
| 0 m | 34 | 51 | 340 | 3 |
| 5 m | 34 | 51 | 340 | 3 |
| 7 m | 23.7 | 35.6 | 237.2 | 5 |
| 10 m | 7.3 | 11 | 73.1 | 14 (2 shots) |
| 15 m | 6 | 9 | 60 | 17 (2 shots) |
| past 15.4 m | 0 | 0 | 0 | out of reach |
Body hits, unless it says the head. A pellet stops 15.4 m from the barrel: nothing further away is hit.
Where it hurts
Every gun's numbers for each part of the body are on Hitboxes.
Recoil
Each shot kicks your aim up 9.5° and 4.7° to the right, and it's back where it was 0.44 s later. That's well before the next round is ready.
Pellets
Aiming and moving
| Zoom when aimed | 60° at FOV 90, a ×1.73 zoom. It scales with your FOV setting, so the zoom changes little: ×1.6 at FOV 65, ×1.86 at 105 |
| When you're shot | your aim flinches about 0.5° per 10 damage |
| Sideways kick | 0.025 to 0.2° a shot, at random |
| Moving, from the hip | the spread opens to its widest in 0.09 s while you move, and closes in 0.06 s once you stop |
| In the air, aimed | no extra spread once fully aimed |
Fully aimed and on the ground, moving costs no accuracy. See Health and movement.
Skins
18 skins (and the default look), all in the Armory, where you can inspect each one in 3D.