Trench Gun — Wiki

Shotgun for the Allies (US) and Axis (Germany), 2 tokens.

Trench Gun

"The Trenchgun is a powerful close quarters weapon that has the ability to clear sites with fast and explosive plays." (the game's own description)

SideAllies (US) and Axis (Germany)
Price2 tokens
Firepump, 60 rounds a minute
Damage34 a pellet up to 5.1 m, 6 from 10.2 m, nothing past 15.4 m; 10 pellets a shot
Headshot×1.5 (51 up close)
Neck×1.5 (51 up close)
Arms and legstorso, arms and legs ×1
Magazine6 (55 in all)
Reloadone round at a time: the first in after 1.17 s, then one every 0.67 s (5.22 s for a full 6 from empty)
Pumpstarts 0.3 s after the shot and takes 0.7 s: the next shot 1 s after the last at the soonest
Recoil9.5° up a shot
Accuracyaimed: the first shot exact, then within 3°; from the hip 4.4–6° standing, 4.4–5.6° crouched
Aim in / out0.3 s / 0.3 s
Draw / put away0.65 s / 0.33 s
Move speed4.99 m/s walking, 4.08 m/s aiming, 7.12 m/s sprinting
Through wallsno: each pellet stops at the first surface it touches
Collateralno

What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.

Damage

Trench Gun damage by distance

DistanceA pelletA pellet in the headAll 10 pelletsPellets to kill
0 m34513403
5 m34513403
7 m23.735.6237.25
10 m7.31173.114 (2 shots)
15 m696017 (2 shots)
past 15.4 m000out of reach

Body hits, unless it says the head. A pellet stops 15.4 m from the barrel: nothing further away is hit.

Where it hurts

Trench Gun hitboxes

Every gun's numbers for each part of the body are on Hitboxes.

Recoil

Each shot kicks your aim up 9.5° and 4.7° to the right, and it's back where it was 0.44 s later. That's well before the next round is ready.

Pellets

Trench Gun pellet pattern

Aiming and moving

Zoom when aimed60° at FOV 90, a ×1.73 zoom. It scales with your FOV setting, so the zoom changes little: ×1.6 at FOV 65, ×1.86 at 105
When you're shotyour aim flinches about 0.5° per 10 damage
Sideways kick0.025 to 0.2° a shot, at random
Moving, from the hipthe spread opens to its widest in 0.09 s while you move, and closes in 0.06 s once you stop
In the air, aimedno extra spread once fully aimed

Fully aimed and on the ground, moving costs no accuracy. See Health and movement.

Skins

18 skins (and the default look), all in the Armory, where you can inspect each one in 3D.