M1 Garand — Wiki

Semi-automatic rifle for the Allies (US), 4 tokens.

M1 Garand

"The M1 Garand is an incredibly powerful semi-automatic rifle. Although it has a limited magazine, a skilled player can stop an enemy push with well aimed impact frags." (the game's own description)

SideAllies (US)
Price4 tokens
Firesemi-automatic, 380 rounds a minute
Damage70 at every distance per body hit
Headshot×1.5 (105 up close)
Neck×1.09 (76.3 up close)
Arms and legsforearms, hands, lower legs and feet ×0.5; chest, stomach, upper arms and thighs ×1
Magazine8 (96 in all)
Reload1.25 s, only when empty; the rounds count after 0.8 s
Last shotthe empty clip flies out after the eighth shot
Recoil1.2° up a shot
Accuracyaimed: the first shot exact, then within 0.2°; from the hip 2.5–6° standing, 1.5–4° crouched
Aim in / out0.2 s / 0.25 s
Draw / put away0.93 s / 0.33 s
Move speed4.92 m/s walking, 2.85 m/s aiming, 7.12 m/s sprinting
Through wallskeeps 95% / 84% / 69% (thin / normal / thick)
Collateralyes: one bullet can hit several players

What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.

Damage

M1 Garand damage by distance

DistanceBodyNeckHeadForearms, hands, lower legs and feetShots to kill (body / head / limbs)Time to kill, body
0 m7076.3105352 / 1 / 30.16 s
5 m7076.3105352 / 1 / 30.16 s
7 m7076.3105352 / 1 / 30.16 s
10 m7076.3105352 / 1 / 30.16 s
15 m7076.3105352 / 1 / 30.16 s
20 m7076.3105352 / 1 / 30.16 s
25 m7076.3105352 / 1 / 30.16 s
30 m7076.3105352 / 1 / 30.16 s
35 m7076.3105352 / 1 / 30.16 s
40 m7076.3105352 / 1 / 30.16 s
50 m7076.3105352 / 1 / 30.16 s
60 m7076.3105352 / 1 / 30.16 s

Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.

Where it hurts

M1 Garand hitboxes

Every gun's numbers for each part of the body are on Hitboxes.

Recoil

Each shot kicks your aim up 1.2° and up to 0.3° to either side, and it's back where it was 0.18 s later. Fire as fast as the gun allows and the aim climbs: 8 shots in a row end 1.9° higher.

Aiming and moving

Zoom when aimed52° at FOV 90, a ×2.05 zoom. It scales with your FOV setting, so the zoom changes little: ×1.87 at FOV 65, ×2.23 at 105
When you're shotyour aim flinches about 0.5° per 10 damage
Sideways kicknone
Moving, from the hipthe spread opens to its widest in 0.22 s while you move, and closes in 0.11 s once you stop
In the air, aimedno extra spread once fully aimed

Fully aimed and on the ground, moving costs no accuracy. See Health and movement.

Skins

26 skins (and the default look), all in the Armory, where you can inspect each one in 3D.