Vanguard — Wiki

The Vanguard bomb sites, spawns, callouts and wallbangs.

Vanguard

Vanguard overview

The Allies attack from their spawn, where the bomb starts; the Axis defend from theirs. Plant inside the red boxes.

SiteSize
A4.9 × 6 m
B11 × 12.7 m

Getting to the sites

Vanguard routes

The shortest way from where each side starts to each site, and between the sites, timed from the round going live to reaching the site's edge.

RouteDistanceSprintingRunning
Attackers to A129 m18.1 s25.8–26.6 s
Attackers to B100 m14.1 s20.1–20.8 s
Defenders to A69 m9.7 s13.8–14.3 s
Defenders to B64 m9 s12.9–13.3 s
A to B70 m9.8 s14–14.4 s

Sprinting, the defenders reach A 8.4 s and B 5.1 s before the attackers can. Running is with the fastest primaries (the submachine guns and the Trench Gun) to the slowest (the bolt-action rifles); you sprint at the same speed with any weapon. A drop, a jump or a ladder can be quicker than these.

Wallbangs

Vanguard wallbangs

86 surfaces on Vanguard can be shot through: 7 thin, 75 normal and 4 thick. A bullet keeps part of its damage going through one of them (see Wallbangs and collaterals), and none at all through a second. The plan shows them from above, apart from the thinnest poles and posts and the scenery outside the playable area.

SurfaceKindHow many
Window planksnormal25
Planksnormal8
Telegraph polenormal7
Beamnormal6
Rotten planknormal6
Sofanormal6
Barn doornormal5
Lamp postthin3
Barrel bignormal2
Rustic wooden shelfnormal2
Doornormal2
Cratethick2

In 3D

Turn Vanguard round in your browser, with every surface a bullet can go through and the bomb sites, or Walk it from your spawn as a player, at the game's own size, speeds and gravity. More on Maps in 3D.

Where players die

Every death on Vanguard in every ranked match, as a heatmap: red where the most players have died. It updates as matches are played.