Invasion — Wiki

The Invasion bomb sites, spawns, callouts and wallbangs.

Invasion

Invasion overview

The Allies attack from their spawn, where the bomb starts; the Axis defend from theirs. Plant inside the red boxes.

SiteSize
A6.8 × 7.8 m
B6.9 × 8.7 m

Falling below 13 m (into the sea) kills you.

Getting to the sites

Invasion routes

The shortest way from where each side starts to each site, and between the sites, timed from the round going live to reaching the site's edge.

RouteDistanceSprintingRunning
Attackers to A206 m28.9 s41.2–42.6 s
Attackers to B111 m15.6 s22.3–23 s
Defenders to A46 m6.4 s9.1–9.4 s
Defenders to B77 m10.8 s15.4–15.9 s
A to B105 m14.7 s21–21.7 s

Sprinting, the defenders reach A 22.5 s and B 4.8 s before the attackers can. Running is with the fastest primaries (the submachine guns and the Trench Gun) to the slowest (the bolt-action rifles); you sprint at the same speed with any weapon. A drop, a jump or a ladder can be quicker than these.

Wallbangs

Invasion wallbangs

955 surfaces on Invasion can be shot through: 299 thin, 532 normal and 124 thick. A bullet keeps part of its damage going through one of them (see Wallbangs and collaterals), and none at all through a second. The plan shows them from above, apart from the thinnest poles and posts and the scenery outside the playable area.

SurfaceKindHow many
Corrugated metalnormal248
Metal polethin210
Trench pillarnormal90
Trench pillarthick73
Trenchnormal52
Crate stacknormal41
Hay balethin28
Trench stickthin23
Logthick23
Cratenormal20
Trench no polethin16
Barbed wirenormal14

In 3D

Turn Invasion round in your browser, with every surface a bullet can go through and the bomb sites, or Walk it from your spawn as a player, at the game's own size, speeds and gravity. More on Maps in 3D.

Where players die

Every death on Invasion in every ranked match, as a heatmap: red where the most players have died. It updates as matches are played.