Invasion — Wiki
The Invasion bomb sites, spawns, callouts and wallbangs.

The Allies attack from their spawn, where the bomb starts; the Axis defend from theirs. Plant inside the red boxes.
| Site | Size |
|---|---|
| A | 6.8 × 7.8 m |
| B | 6.9 × 8.7 m |
Falling below 13 m (into the sea) kills you.
Getting to the sites
The shortest way from where each side starts to each site, and between the sites, timed from the round going live to reaching the site's edge.
| Route | Distance | Sprinting | Running |
|---|---|---|---|
| Attackers to A | 206 m | 28.9 s | 41.2–42.6 s |
| Attackers to B | 111 m | 15.6 s | 22.3–23 s |
| Defenders to A | 46 m | 6.4 s | 9.1–9.4 s |
| Defenders to B | 77 m | 10.8 s | 15.4–15.9 s |
| A to B | 105 m | 14.7 s | 21–21.7 s |
Sprinting, the defenders reach A 22.5 s and B 4.8 s before the attackers can. Running is with the fastest primaries (the submachine guns and the Trench Gun) to the slowest (the bolt-action rifles); you sprint at the same speed with any weapon. A drop, a jump or a ladder can be quicker than these.
Wallbangs
955 surfaces on Invasion can be shot through: 299 thin, 532 normal and 124 thick. A bullet keeps part of its damage going through one of them (see Wallbangs and collaterals), and none at all through a second. The plan shows them from above, apart from the thinnest poles and posts and the scenery outside the playable area.
| Surface | Kind | How many |
|---|---|---|
| Corrugated metal | normal | 248 |
| Metal pole | thin | 210 |
| Trench pillar | normal | 90 |
| Trench pillar | thick | 73 |
| Trench | normal | 52 |
| Crate stack | normal | 41 |
| Hay bale | thin | 28 |
| Trench stick | thin | 23 |
| Log | thick | 23 |
| Crate | normal | 20 |
| Trench no pole | thin | 16 |
| Barbed wire | normal | 14 |
In 3D
Turn Invasion round in your browser, with every surface a bullet can go through and the bomb sites, or Walk it from your spawn as a player, at the game's own size, speeds and gravity. More on Maps in 3D.
Where players die
Every death on Invasion in every ranked match, as a heatmap: red where the most players have died. It updates as matches are played.