Spawn to site — Wiki
How long it takes each side to reach each bomb site, and to rotate between them, on every map.
How long it takes to reach each bomb site from where your side starts, sprinting, on every ranked map. Each route is the shortest way the game's own bots know, timed from the round going live to the edge of the site. Each map's page has the routes drawn on its plan, and the times running too.
| Map | Attackers to A | Attackers to B | Defenders to A | Defenders to B | A to B |
|---|---|---|---|---|---|
| Coastal | 18.6 s | 17.1 s | 10 s | 14.9 s | 13.2 s |
| Derailed | 17.9 s | 13.3 s | 4.3 s | 10 s | 12.5 s |
| Docks | 13.4 s | 18.9 s | 8.7 s | 5.5 s | 10 s |
| Invasion | 28.9 s | 15.6 s | 6.4 s | 10.8 s | 14.7 s |
| Liberation | 16 s | 12.4 s | 8.4 s | 7.7 s | 9.9 s |
| Manorhouse | 17.2 s | 16.9 s | 8.9 s | 11.8 s | 13 s |
| Savoia | 24.6 s | 21.2 s | 9.7 s | 10.7 s | 14.3 s |
| Vanguard | 18.1 s | 14.1 s | 9.7 s | 9 s | 9.8 s |
How these are timed
Sprinting is 7.12 m/s with any weapon. Running is 4.99 m/s with the submachine guns and the Trench Gun, and 4.83 m/s with the bolt-action rifles.
Nobody can move in the buy phase, so every side sets off when the round goes live.
Each route is the shortest walk on the map's own navigation mesh, the one its bots walk on. A drop, a jump through a window or a ladder can be quicker.
Your spawn point is drawn at random each round, which moves these by about half a second either way.
The bots' own plants in our test matches land within a second of these times.