Coastal — Wiki

The Coastal bomb sites, spawns, callouts and wallbangs.

Coastal

Coastal overview

The Allies attack from their spawn, where the bomb starts; the Axis defend from theirs. Plant inside the red boxes.

SiteSize
A5.5 × 7.6 m
B10.2 × 12.4 m

Getting to the sites

Coastal routes

The shortest way from where each side starts to each site, and between the sites, timed from the round going live to reaching the site's edge.

RouteDistanceSprintingRunning
Attackers to A132 m18.6 s26.6–27.4 s
Attackers to B122 m17.1 s24.4–25.2 s
Defenders to A71 m10 s14.2–14.7 s
Defenders to B106 m14.9 s21.3–22 s
A to B94 m13.2 s18.9–19.6 s

Sprinting, the defenders reach A 8.6 s and B 2.2 s before the attackers can. Running is with the fastest primaries (the submachine guns and the Trench Gun) to the slowest (the bolt-action rifles); you sprint at the same speed with any weapon. A drop, a jump or a ladder can be quicker than these.

Wallbangs

Coastal wallbangs

834 surfaces on Coastal can be shot through: 92 thin, 479 normal and 263 thick. A bullet keeps part of its damage going through one of them (see Wallbangs and collaterals), and none at all through a second. The plan shows them from above, apart from the thinnest poles and posts and the scenery outside the playable area.

SurfaceKindHow many
Balcony fencingnormal122
Cratethick120
Oak treethick82
Planksnormal70
Market stall fruit cratenormal54
Window shutternormal52
Beamnormal37
Lamp postthin34
Crate stacknormal23
Trench pillarthick21
Cratenormal20
Arch building windowthick17

In 3D

Turn Coastal round in your browser, with every surface a bullet can go through and the bomb sites, or Walk it from your spawn as a player, at the game's own size, speeds and gravity. More on Maps in 3D.

Where players die

Every death on Coastal in every ranked match, as a heatmap: red where the most players have died. It updates as matches are played.