Liberation — Wiki
The Liberation bomb sites, spawns, callouts and wallbangs.

The Allies attack from their spawn, where the bomb starts; the Axis defend from theirs. Plant inside the red boxes.
| Site | Size |
|---|---|
| A | 6.7 × 6.7 m |
| B | 6.7 × 6.7 m |
Getting to the sites
The shortest way from where each side starts to each site, and between the sites, timed from the round going live to reaching the site's edge.
| Route | Distance | Sprinting | Running |
|---|---|---|---|
| Attackers to A | 114 m | 16 s | 22.8–23.6 s |
| Attackers to B | 88 m | 12.4 s | 17.7–18.3 s |
| Defenders to A | 60 m | 8.4 s | 12–12.4 s |
| Defenders to B | 55 m | 7.7 s | 11–11.4 s |
| A to B | 70 m | 9.9 s | 14.1–14.5 s |
Sprinting, the defenders reach A 7.6 s and B 4.7 s before the attackers can. Running is with the fastest primaries (the submachine guns and the Trench Gun) to the slowest (the bolt-action rifles); you sprint at the same speed with any weapon. A drop, a jump or a ladder can be quicker than these.
Wallbangs
406 surfaces on Liberation can be shot through: 182 thin, 151 normal and 73 thick. A bullet keeps part of its damage going through one of them (see Wallbangs and collaterals), and none at all through a second. The plan shows them from above, apart from the thinnest poles and posts and the scenery outside the playable area.
| Surface | Kind | How many |
|---|---|---|
| Hay bale | thin | 98 |
| Oak tree | thick | 42 |
| Market stall fruit crate | normal | 29 |
| Window shutter abbandoned | normal | 19 |
| Cafe wooden chair | thin | 17 |
| Flag | thin | 14 |
| Beam | normal | 13 |
| Telegraph pole | normal | 13 |
| Lamp post | normal | 12 |
| Wood rope chain fence post | thin | 12 |
| Market stall | thick | 10 |
| Crate | thick | 10 |
In 3D
Turn Liberation round in your browser, with every surface a bullet can go through and the bomb sites, or Walk it from your spawn as a player, at the game's own size, speeds and gravity. More on Maps in 3D.
Where players die
Every death on Liberation in every ranked match, as a heatmap: red where the most players have died. It updates as matches are played.