BAR — Wiki

Automatic rifle for the Allies (US), 3 tokens.

BAR

"The BAR is an automatic machine gun. It is extremely effective at medium to long ranges and can stop enemies in their tracks with well aimed headshots." (the game's own description)

SideAllies (US)
Price3 tokens
Fireautomatic, 545 rounds a minute
Damage34 at every distance per body hit
Headshot×3.5 (119 up close)
Neck×1.5 (51 up close)
Arms and legstorso, arms and legs ×1
Magazine30 (180 in all)
Reload2.23 s (2.8 s when empty); the rounds count after 1.25 s (1 s when empty)
Recoilclimbs 25.4° over a magazine, about 0.88° a bullet
Accuracyaimed: the first shot exact, then within 0.4°; from the hip 8.5–12.5° standing, 7–11° crouched
Aim in / out0.3 s / 0.4 s
Draw / put away0.75 s / 0.33 s
Move speed4.92 m/s walking, 2.47 m/s aiming, 7.12 m/s sprinting
Through wallskeeps 100% / 80% / 47% (thin / normal / thick)
Collateralno

What happens to an early click, when a reload can be cancelled and the rest of the hidden timings: Weapon handling.

Damage

BAR damage by distance

DistanceBodyNeckHeadShots to kill (body / head)Time to kill, body
0 m34511193 / 10.22 s
5 m34511193 / 10.22 s
7 m34511193 / 10.22 s
10 m34511193 / 10.22 s
15 m34511193 / 10.22 s
20 m34511193 / 10.22 s
25 m34511193 / 10.22 s
30 m34511193 / 10.22 s
35 m34511193 / 10.22 s
40 m34511193 / 10.22 s
50 m34511193 / 10.22 s
60 m34511193 / 10.22 s

Time to kill counts from the first shot to the killing one, every shot a body hit, firing as fast as the gun allows.

Where it hurts

BAR hitboxes

Every gun's numbers for each part of the body are on Hitboxes.

Recoil

Hold the trigger without touching the mouse and a full magazine climbs 25.4°, about 0.88° a bullet, while it moves less than 0.2° sideways. Pull down to stay on target. The pattern is the same every spray, and it starts again from the first bullet once you stop firing for a quarter of a second. After the last shot your aim comes back to where it started in 0.78 s.

BAR recoil

Aiming and moving

Zoom when aimed60° at FOV 90, a ×1.73 zoom. It scales with your FOV setting, so the zoom changes little: ×1.6 at FOV 65, ×1.86 at 105
When you're shotyour aim flinches about 0.5° per 10 damage
Sideways kick0.05 to 0.07° a shot, at random
Moving, from the hipno extra spread on foot (only in the air)
In the air, aimedno extra spread once fully aimed

Fully aimed and on the ground, moving costs no accuracy. See Health and movement.

Skins

22 skins (and the default look), all in the Armory, where you can inspect each one in 3D.