Ranked stats — Wiki

What players actually do in ranked, from every match on the site: weapons, kill distances, sides, plants and the first kill.

What players actually do in B44-REVIVAL ranked, from every match played on the site, all time. Every kill is recorded with its weapon, its distance and whether it was a headshot, and every round with who won it, the bomb and the first kill. The tables update as matches are played. Nobody is named here: your own numbers are on your profile.

Weapons

  • Share of kills: the weapon's kills out of every kill.

  • Headshots: the share of its kills that were headshots.

  • Pick rate: the share of players' rounds in which they hurt an enemy with it. A round where you hit someone with your pistol and your rifle counts for both.

  • Distance: how far the killer stood from the victim.

How far fights happen

Each row's kills split by distance, as shares of that row: the stronger the colour, the more of its kills. How each gun's damage falls off with distance is on Weapons.

Maps

  • Attackers win, Defenders win: the share of rounds each side won. The attackers plant the bomb.

  • Rounds with a plant: how often the attackers planted.

  • Won after a plant: of those rounds, the share the attackers won.

  • Plants defused: of those rounds, the share the defenders defused.

Which site the bomb went down at isn't recorded yet, so there's no split by site. Where players die on each map is on the map's own page, from the same matches.

The first kill

The first kill of a round leaves the other team a player down. These are the rounds that had one, and how often its team went on to win.

  • Got by the attackers: the share of first kills an attacker made.

  • Attackers won after it, Defenders won after it: how often each side won the round when it made the first kill.

What counts

  • Every match played on the site. The line at the top says how many of each kind:

    • ranked matches;

    • test matches, server sessions used to verify the ranked setup, sometimes with bots filling the teams;

    • generated test matches, historical records with artificial data rather than recorded gameplay.

  • A match staff void is taken out.

  • The knife round never counts.

  • A kill is a player killing an enemy: team kills, suicides and falls don't count, as on your profile.

  • A round counts once it has a winner.